Scheduled Network Maintenance
Scheduled Maintenance Report for Second Life
Completed
The maintenance has been completed and services have been restored.
Posted May 14, 2019 - 02:27 PDT
Verifying
We are bringing services back online. Logins have been turned back on. Your experience may still be bumpy as normal concurrency resumes. Thank you for your patience!
Posted May 14, 2019 - 01:43 PDT
Update
The maintenance is still in progress. We're making good headway and are working to have SL services restored soon.
Posted May 14, 2019 - 00:33 PDT
Update
We are continuing to work on the Second Life networks. Logins have been temporarily disabled. Second Life websites have been restored.
Posted May 13, 2019 - 23:02 PDT
Update
Scheduled maintenance is still in progress. We will provide updates as necessary.
Posted May 13, 2019 - 22:00 PDT
Update
Maintenance work is underway. Our engineers are actively working on the Second Life network. We appreciate your patience while they work.
Posted May 13, 2019 - 21:58 PDT
In progress
Scheduled maintenance is currently in progress. We will provide updates as necessary.
Posted May 13, 2019 - 00:00 PDT
Scheduled
Our engineers will be performing maintenance on the Second Life network May 13 - 16. We hope to perform most of the maintenance early in this window, but it may extend several days if needed.

Residents may experience problems connecting to, being disconnected from, or an inability to log in during this time, as well as possible issues rezzing objects, teleporting, or crossing regions. We hope to keep these disruptions to a minimum and greatly appreciate your patience during this time as we work to make Second Life more robust.

We will resolve this status once the maintenance has been fully completed.
Posted May 07, 2019 - 16:16 PDT
This scheduled maintenance affected: Websites (secondlife.com, marketplace.secondlife.com, my.secondlife.com, support.secondlife.com, search.secondlife.com, places.secondlife.com), Second Life Services (Logins), Second Life Regions (Second Life Main Channel Regions, Second Life Release Candidate Regions), and Inworld Services (Rezzing, Teleports).